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I like the idea of this game, and it looks like it could turn into something worthwhile. It's hard to give feedback on something that's so early in development, but here's some notes I took after playing for a while:

* Need adjustable crosshair size, because it's tiny on a 4k monitor. Adjustable colour would be good too.

* The game should pause when looking at the map etc. It's no fun being shot while trying to navigate.

* Health regen is far too fast. Having any at all makes you effectively invulnerable.

* You can pick an already equipped weapon as the reward when exiting a level, which removes it, potentially leaving you without a weapon.

* Bosses need to be much harder. They don't have much in the way of weaponry, and don't chase you if you snipe them from out of range.

* Some weapons collide with your own sprite, e.g. the shotgun projectiles are blocked by your hind legs.

* If you pick up the Bionic Tentacles, then the next time you change level it will get stuck on the loading screen.

* It's not clear what weapons count as primary or secondary before picking them up.

* Pressing up when hacking should go back through the command history, so if you typo a file name, you can correct it rather than having to type it all again.

Pretty cool lil demo, though easy it's very fun and visually appealing.

4.6/5.

Best of luck, Torus! cheers.

thank you sicave! Do you have any feedback I can act upon? I know it's a bit jank especially controlling it but the next update the dungeons will be more open so you don't get stuck in places... A horse is quite big after all.

Just interaction prompts having more range.

other than that, more of what's there and maybe increasing the pace of everything? also don't know what's up with the big counter machines.

(+1)

yeah interaction prompts work weird currently im in the process of remaking them now :D

Do you mean the bosses? They're supposed to be there to give you currency which you will be able to spend when the new item gaining system comes in